No, that title isn't a joke: ScrapTF is acquiring backpack.tf. Once the transfer process is complete, ScrapTF (that's us!) will have ownership and control of backpack.tf. This is a very exciting opportunity for us; we think backpack.tf is a vital part of the trade community and we have big plans for it. We have more details for you down below, but first, allow me to make something very clear: we have no plans to amend the price suggestion process on backpack.tf. It is a sacred part of the TF2 community and we are dedicated to doing right by it.
Two main factors drove our decision to acquire backpack.tf. First and foremost, we were approached and asked if we would buy backpack; we felt we were the right people for the job, so we said yes. We've created and managed two high-traffic TF2 websites already, so a third one is right up our alley. We didn't want one of the most vital parts of the TF2 economy to fall into the hands of those who wouldn't do it justice.
Second, we feel that with the addition of backpack.tf to our network of websites, we can create some great things. Each of these websites -- ScrapTF, Marketplace.tf, and backpack.tf -- is able to benefit the other. For example, here at ScrapTF we've been collecting a great amount of data from the Steam Community Market to assist in pricing some of our items. This data can go to good use on backpack.tf, where we can use it to help determine prices of items heuristically. backpack.tf also has a lot of data that can greatly assist ScrapTF and Marketplace.tf in determining accurate prices for items.
We have not yet begun the process of transferring the hosting of backpack.tf to ScrapTF, which will begin once the payment has cleared. This process will take some time, but once it is complete, expect us to immediately prioritize improving backpack.tf's performance and stability. We have a number of improvements planned to ensure that pages load faster than ever, and inventories fail to load far less frequently.
Backpack's administrators and moderators have done a phenomenal job managing the backpack.tf community, and we're excited to work with them moving forward. We won't be making any changes to the staff or structure, and their input is of the highest value to us.
Over the next few months and years, we will be building upon and improving backpack.tf in numerous ways. We have big plans for Classifieds which we think you'll very much like. We'll be improving the methods through which you can purchase premium or donate; you'll be able to do so with a variety of items beyond just keys. In terms of statistics, backpack.tf will have much-improved SCM sales statistics that will grant insight into the sales data of the Steam Community Market.
These are just our immediate long-term plans. As we move forward, we'll be incorporating new ideas into our plans.
We're sure you have questions, comments, or concerns that are burning a hole in your head. To that end, we're hosting an AMA on /r/tf2; go ahead and ask us anything about ScrapTF, Marketplace.tf, or backpack.tf.
We look forward to a long and healthy TF2 economy. This is just the beginning of our adventure.
-Geel and Jesse
Can you hear it? The soundy sound that sounds... charitable? That's right, hugs.tf 2017 item donations are now open!
Hugs.tf 2017 is the fourth-annual charity event hosted in London. Running from May 6 to May 7, it provides 26 hours of non-stop action. This will all be live-streamed on Twitch, and they'll be taking donations for Special Effect the whole time. In short: it's pretty cool.
This year, hugs.tf has partnered with ScrapTF to provide TF2 and CS:GO item donations! Items donated through ScrapTF will be converted to cash (through the magical item-conversion properties of Marketplace.tf) and sent directly to Special Effect. It's a great way to give to charity; your hats will benefit the world!
In addition, you can donate CS:GO Skins and Knives as well! Just like TF2 items, these will be converted directly to cash and sent to Special Effect.
To donate items or learn more, simply head over to the donation page.
We're making a small change to the way that certain banking pages operate. If you're trying to buy hats, unusuals, or CS:GO skins, you'll see a few new buttons. For instance, here's hatbanking:
Keen observers may have noticed that, when buying hats, the items have always been separated into four distinct categories: new hats, strange hats, high-value non-strange hats, and craft hats. However, this has never been very intuitive -- and it can often confuse, leading some users to think that all we had were, say, strange hats.
This new navigation scheme allows you to view all the items, like before; however, now you can view only items from each category. This should help you find what you're looking for.
Similar changes have been made to Unusuals and CS:GO skins. This will be coming to Killstreak Kits and Itembanking as well. Enjoy!
We've released an update to Badge Builder, which is effective immediately. These improvements make it better than ever, and are outlined below. Enjoy!
Badge Builder is an automatic Steam trading card service. If you're interested in crafting badges to increase your Steam level and gain rewards, Badge Builder can help immensely! Simply visit Badge Builder, and you'll be shown all the badges you can build. Select the badges you like, and we'll trade you the requested number of sets of those cards. After that, just craft away!
When we launched Badge Builder, we made a few assumptions that didn't turn out to be advantageous. Initially, we assumed that users would only want to purchase badges for games they owned in their Steam library. As it turns out, this is completely wrong. Our decision was predicated on the idea that badges couldn't be crafted for games you didn't own, but that simply isn't the case. So we've altered Badge Builder to show badges for all games that we can build a badge for. We'll now show you up to 300 badges to build at once.
One of the fundamental aspects of Badge Builder is that it, well, builds badges for you. Unfortunately, in some instances, Badge Builder would offer badges that could not be built. This issue stemmed from the fact that we were offering trading cards that we couldn't sell, due to a lack of data to confidently price the cards at that point in time. This would result in bots offering incomplete sets of cards, which are useless for building badges. It's important to note that we did not charge users for cards they did not receive.
In addition, we've fixed a rare issue causing Badge Builder to think some badges had fewer cards than they really did.
Badge Builder is a complex feature -- one of the most complicated ones we offer. There are a number of operations that need to happen in serial -- such as loading your Steam inventory, finding your badges, identifying which ones we can complete, and more. Executing all of this within a timely manner is difficult: there are over 100,000 items in our trading card inventory, which is a lot!
We've made a number of improvements that should drastically improve Badge Builder's performance. Before this update, it could take up to 30 seconds to fully load Badge Builder; we've reduced that by, on average, 95%. That's an improvement!
Can you smell what the scrap is cooking? After toiling day and night, we're proud to announce The Megaraffle! Read on for details.
The Megaraffle is the latest in raffling technology. Each Megaraffle lasts for 24 hours, and is composed entirely of user-contributed items. Anyone can contribute an item to the Megaraffle.
To contribute, simply deposit items into your site inventory. Once that's done, simply click "Contribute Items" on the Megaraffle page, select your items, and submit them. Your name will permanently be shown next to that item, letting the whole world know that you made your mark. If your item is among the top 20 in value, it will be displayed front-and-center for all to see. Raffadelic, baby.
Entry is free to all users who have completed at least 1 trade with ScrapTF in the past 3 months, including any weaponbanking trade (such as exchanging a weapon for the same weapon). This is to prevent bots from unfairly stacking the odds in their favor. Contributing items is not required to enter the Megaraffle.
Winners are randomly selected and each user has the same chance to win. Donor status, mod/administrator status, and priority do not increase your chances of winning. Each winner wins a single item, so there are many chances to win!
We hope you enjoy the Megaraffle; we certainly do! We have a number of additional features planned for the Megaraffle, most of which we will keep secret. Ruminate, however, over Megaraffle Tickets, which grant a single extra entry into the Megaraffle. How does one obtain them? In what quantities? These are all things that you don't know. What you do know, however, is how amazing the Megaraffle is. So go check it out!